Category:Mechanics

Sonic Stars is a mostly freeform Roleplay Site where the world and plots are controlled by the playerbase.

Freeform is a style of Roleplay that forgoes traditional roleplay tools such as Stats or Dice in favor of creative writing with the overall goal of creating an enjoyable shared canon between a large player base. So where does the ‘mostly’ come into play?

In order to create a sense of balance and growth within the site: Sonic Stars has a unique ‘Archetype and Feat System’ in place that not only allows a player to customize their character’s abilities to their liking but also sets fair limits to prevent overpowered or unfitting abilities that would not fit within the Sonic the Hedgehog setting.

Upon creating a character: A player has the opportunity to select an Archetype from a list of predetermined Archetypes which will ultimately let them take powerful Archetype Feats. These special feats are used to better situate them into whatever ‘role’ the player sees fit.

There are also normal Feats listed that fit within the different Archetype’s themes but can be taken by any characterregardless of their Archetype.

Custom Feats can be proposed by players and, if accepted, will be added to the Feat List for future characters to use. A Zone Cop will determine whether or not the proposed custom feat will be restricted by Archetype.

In order to unlock feats: Characters must unlock Feat Points either through roleplay or by purchasing them in the Item Shop. These points can be spent to unlock the desired feats. Archetype Feats, due to their strength, require 2 Feat Points to unlock whereas all other Feats only require 1 Feat Point.

Feats can either aid in Combat with techniques (such as Spin Dash or Drill Drive) or be used as ability modifiers (see Mach Speed or Tireless Flight) and are the limits of what your character is capable of. Even though there is no hard combat system and is mostly freeform: players are expected to read and respect the differences outlined in these abilities and react accordingly. Continuous ‘No Selling’ of other player’s attacks is highly discouraged.

Purchasable items have their own unique uses and mechanics outlined in the Item Shop.

If a character ‘dies’ in combat, they are sent to what is known as ‘The White Space.’ This Zone Between Zones acts as a sort of graveyard for any and all things lost to the Nexus and once a character ends up there: they have only one way out. They must challenge one of the Guardians of ‘The White Space’ to seek safe passage back to the Nexus. The challenges are often times subject to whatever the Guardian decides and can vary wildly. [Alternatively, a character with a Super Emerald could revive another character negating the need to face the Guardians entirely.]

In order to travel from one world to the next: one must post a thread in one of the major cities of the world they are located in to explain (In character) where they are going as they board the Supernova Speedway (the interstellar train system that connects each world to one another.) Characters with the Spaceship Item are exempt from this requirement.